Offlining a Live Game With .NET Native AOT

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Per-script breakdown

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I haven’t profiled how much better bubbletea v2 would be for this game. My intuition is that bubbletea v2 should be almost as bandwidth efficient as my implementation but non-trivially slower.

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The series of Command objects generated by the pipeline is then run by an interpreter using runEffect(checkoutFlow(cartSummary)). Because our business logic consists of pure functions that interact with the world only through data, we can record those interactions simply by adding a few hooks for services like OpenTelemetry. And if we can record them, we can replay them deterministically. Best of all, there’s no need to mock a single database or external service.