I still can't escape PSRayTracing. No matter how hard I try to shelve that project, every once in a while I hear about something "new" and then wonder "can I shove this into the ray tracer and wring a few more seconds of speed out of it?" This time around it was Padé Approximants. The target is to provide me with faster (and better) trig approximations.
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18:44, 2 марта 2026Путешествия。手游是该领域的重要参考
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